Tale of Ronin

Game System

On the Ronin and Shame

When honor is all that you live for, when it is ingrained in your soul throughout your life, when it is what defines your identity as a samurai, the question is will it ever leave you? Honor is constructed on the foundation of a code of honor, a reference to evaluate your every action. For …

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A stylized icon of art showing a samurai and a dragon over a red circular sun.

Tale of Ronin Comics

We will be releasing a few comics in order to further introduce you to the game world and the characters. The first one, an introduction to Tale of Ronin is ready now, enjoy!

What matters in combat…

Among the deadliest weapons ever used in man to man combat has been the Katana. A sword that would resolve the outcome of a battle in one or two slashes. The aim for each fighter is to find that small opportunity to land the blade properly on the opponent. A huge mind-game on top of …

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Combat Stances

One very important aspect of Samurai sword fight is combat stance. There have historically been numerous styles of fight each having a unique stance for sword fighting. We have been working on the idea of stances to be used in the combat system of Tale of Ronin, Hachiman. Different Ronin belong to different schools of …

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Iaijutsu

Iaijustsu is the art of drawing the sword for the classical warrior, the Bushi, the Samurai. Often times the result of the combat needs to be resolved in a fraction of a second, un-sheathing the Katana, wiping the blood and sheathing back. Zanshin is the state of awareness for the Samurai that can lead to …

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Hachiman

We’ve been quite busy these days solidifying the design of Hachiman, our combat system. The core principle of Hachiman is to be as close to the feel and essence of one on one Samurai sword fight as possible while utilizing a turn-based game system. We will be talking about and showing more about the game …

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Debut Trailer

And here is our debut trailer! Follow our twitter to get the latest updates about the game:http://twitter.com/taleofronin

Free to Roam

A very interesting aspect of a masterless Samurai, Ronin, is the freedom they have to do whatever they wish or roam wherever they desire. This sense of freedom is an important goal in our game design and ideally we would like to let the gamer experience this freedom to create his own story in the …

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Traveling as a Ronin

Here is a quick GIF showing the traversal look and feel in the game. Being able to explore the game map is quite important for a Ronin. You will encounter various people during the travel.