Tale of Ronin

Game System


We’ve been quite busy these days solidifying the design of Hachiman, our combat system. The core principle of Hachiman is to be as close to the feel and essence of one on one Samurai sword fight as possible while utilizing a turn-based game system. We will be talking about and showing more about the game …

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Debut Trailer

And here is our debut trailer! Follow our twitter to get the latest updates about the game:http://twitter.com/taleofronin

Free to Roam

A very interesting aspect of a masterless Samurai, Ronin, is the freedom they have to do whatever they wish or roam wherever they desire. This sense of freedom is an important goal in our game design and ideally we would like to let the gamer experience this freedom to create his own story in the …

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Traveling as a Ronin

Here is a quick GIF showing the traversal look and feel in the game. Being able to explore the game map is quite important for a Ronin. You will encounter various people during the travel.

The Pillars of Tale of Ronin

We are currently in the pre-production phase for the development of Tale of Ronin and making sure we nail down the main game systems and mechanics is one of our targets during this phase. What helps us define and select the proper mechanics are the main pillars that we wanted the game to be based …

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