Tale of Ronin

Game System

A stylized art of samurai in Edo period Japan. Used as a reference to the Tale of Ronin games Sekai System.

Tale of Ronin: Sekai System

Tale of Ronin tells the story of the ronin as a group. Rather than focus on a single character, it looks at how an entire class of people might have lived. One way the game seeks to do this is by letting players take on the role of multiple different ronin trying to survive in …

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Camping System

An important part of wandering is knowing when to settle down for the night. When playing as a ronin, you can decide to stop and set up camp for a while at any moment. While in the camp, you can choose from a list of different activities to gain various results. The most important activity …

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A detailed piece of artwork showing a village called Saka Village in the Tale of Ronin game.

The Saka Village

Saka village is the home to various travelers, merchants and ronin. One of the few villages that is not part of any territory owned by a lord, a Daimyo. One of the few locations that the peasants don’t have to hand over their life’s work to the land owners and starve day and night. Many …

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On the Ronin and Shame

When honor is all that you live for, when it is ingrained in your soul throughout your life, when it is what defines your identity as a samurai, the question is will it ever leave you? Honor is constructed on the foundation of a code of honor, a reference to evaluate your every action. For …

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A stylized icon of art showing a samurai and a dragon over a red circular sun.

Tale of Ronin Comics

We will be releasing a few comics in order to further introduce you to the game world and the characters. The first one, an introduction to Tale of Ronin is ready now, enjoy!

What matters in combat…

Among the deadliest weapons ever used in man to man combat has been the Katana. A sword that would resolve the outcome of a battle in one or two slashes. The aim for each fighter is to find that small opportunity to land the blade properly on the opponent. A huge mind-game on top of …

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Combat Stances

One very important aspect of Samurai sword fight is combat stance. There have historically been numerous styles of fight each having a unique stance for sword fighting. We have been working on the idea of stances to be used in the combat system of Tale of Ronin, Hachiman. Different Ronin belong to different schools of …

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Iaijustsu is the art of drawing the sword for the classical warrior, the Bushi, the Samurai. Often times the result of the combat needs to be resolved in a fraction of a second, un-sheathing the Katana, wiping the blood and sheathing back. Zanshin is the state of awareness for the Samurai that can lead to …

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We’ve been quite busy these days solidifying the design of Hachiman, our combat system. The core principle of Hachiman is to be as close to the feel and essence of one on one Samurai sword fight as possible while utilizing a turn-based game system. We will be talking about and showing more about the game …

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