Tale of Ronin

Game System

Narrative Design: Crafting Quests in Tale of Ronin

In two previous blog posts, we showcased our narrative design tool Rashomon and explained some of its technical capabilities. However, when it comes to Tale of Ronin, our team’s process starts long before the creation of dialogs or graphs. Today, we will guide you through some of the more detailed steps our designers take when …

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Tale of Ronin Audio Design

Video games, with their ability to immerse players in captivating virtual worlds, owe a portion of their magic to the artistry of sound. Within ‘Tale of Ronin,’ we have aimed to bring the rich environment of Edo period Japan to life through sound, from the swing of a samurai’s blade to the rustle of cherry …

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Rashomon: Continued

In our previous blog post, we introduced Rashomon, our in-house narrative design tool, and explained how it streamlines our creation process. Today, we’ll dive deeper into Rashomon’s capabilities and share a sneak peek of some of Tale of Ronin’s dialog. As covered previously, Rashomon uses graphs and a variety of different features to build nonlinear …

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Rashomon: Introduction

In the ever changing realm of game development, the journey to crafting a good gaming experience often begins with the right set of tools. We understand the importance of discovering the correct loadout, especially throughout our journey building “Tale of Ronin.” Today, we want to talk about one of our main tools: Rashomon, an in-house …

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Tale of Ronin Art Pipeline

To explain the Tale of Ronin art pipeline, we must first embark on a journey rooted in the creative wonders of Edo period Japan. Our process begins with a collection of reference photos, carefully chosen to reflect both the essence of the era and the locations or items shown in the game. These references provide …

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An inkstyle digital artwork of a samurai mediating with a peaceful face on the left. On the upper right screen it shows two samurai fighting, with one swinging their sword in a successful hit with red ink symbolizing a splash of blood.

The Mind of a Samurai

Samurai were required to be physically strong to perform effectively in combat. However, mental strength was just as essential as physical strength. Meditation and zen were integral parts of the samurai lifestyle designed to help warriors develop mental fortitude. In Tale of Ronin, this focus on the mind of a samurai is reflected in the …

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A detailed piece of artwork showing a smugglers shop with the shopkeep standing in front. The room is cluttered with different Edo-period artifacts, relics, and armor. The shopkeep, or smuggler, has a monocle and wears a purple robe with multiple coin purses on his belt.

The Making of a Smuggler’s Shop: Tale of Ronin’s Artistic Process

Tale of Ronin is a narrative-driven RPG, but the visuals also play a key role in establishing the world and atmosphere of the game. This is especially true for the real-life locations players can visit. Edo period Japan is well-documented, so keeping the environments and villages realistic is important to our team. One location available …

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Role-Playing Skills in Tale of Ronin

Role-playing is a fundamental aspect of Tale of Ronin. Each ronin you play as possesses unique characteristics, including specific skills. The game features a total of 15 skills divided into five distinct categories. Some give an advantage in combat, while others offer passive features to aid survival in the challenging world. Certain skills are utilized …

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