Tale of Ronin

Combat System

What matters in combat…

Among the deadliest weapons ever used in man to man combat has been the Katana. A sword that would resolve the outcome of a battle in one or two slashes. The aim for each fighter is to find that small opportunity to land the blade properly on the opponent. A huge mind-game on top of …

What matters in combat… Read More »

Combat Stances

One very important aspect of Samurai sword fight is combat stance. There have historically been numerous styles of fight each having a unique stance for sword fighting. We have been working on the idea of stances to be used in the combat system of Tale of Ronin, Hachiman. Different Ronin belong to different schools of …

Combat Stances Read More »

Iaijutsu

Iaijustsu is the art of drawing the sword for the classical warrior, the Bushi, the Samurai. Often times the result of the combat needs to be resolved in a fraction of a second, un-sheathing the Katana, wiping the blood and sheathing back. Zanshin is the state of awareness for the Samurai that can lead to …

Iaijutsu Read More »

Hachiman

We’ve been quite busy these days solidifying the design of Hachiman, our combat system. The core principle of Hachiman is to be as close to the feel and essence of one on one Samurai sword fight as possible while utilizing a turn-based game system. We will be talking about and showing more about the game …

Hachiman Read More »