Tale of Ronin

narrative design

Player Choices Matter: Branching Storylines and Consequences

In the world of gaming, one of the most compelling aspects for players is the ability to influence the narrative through their in-game actions and choices. Utilizing interactive storytelling elements immerse players deeper into the game, but it also empowers them to shape the outcomes based on their decisions. This is something we are aiming …

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Narrative Design: Crafting Quests in Tale of Ronin

In two previous blog posts, we showcased our narrative design tool Rashomon and explained some of its technical capabilities. However, when it comes to Tale of Ronin, our team’s process starts long before the creation of dialogs or graphs. Today, we will guide you through some of the more detailed steps our designers take when …

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